A Mobile Augmented Reality Application for Automotive Sparepart Installation

Budi Arifitama (1), Zihan Noor Abdillah (2), Ade Syahputra (3), Silvester Dian Handy Permana (4), - Yaddarabullah (5)
(1) Informatic Department, Universitas Trilogi, Indonesia
(2) Informatic Department, Universitas Trilogi, Indonesia
(3) Informatic Department, Universitas Trilogi, Indonesia
(4) Informatic Department, Universitas Trilogi, Indonesia
(5) Informatic Department, Universitas Trilogi, Indonesia
Fulltext View | Download
How to cite (IJASEIT) :
Arifitama, B., Abdillah, Z. N., Syahputra, A., Permana, S. D. H., & Yaddarabullah, .-. (2022). A Mobile Augmented Reality Application for Automotive Sparepart Installation. International Journal of Advanced Science Computing and Engineering, 4(3), 193–202. https://doi.org/10.62527/ijasce.4.3.97
Automotive exterior spare parts retailers frequently sell exterior spare parts for a range of cars via direct sales transactions and online media. A major issue has come up for consumers who purchase products online must install spare parts independently, with limited instructions that make it difficult for customers to install the replacement components. This is demonstrated by nearly 50% of online consumers complaining to the seller about installation errors, indicating the need for a solution to these issues. Augmented reality was used as a solution to educate how to install automotive exterior spare parts. In this work, the Spatial Tracking technology is utilized to project objects from a viewpoint in order to send data digitally and show the 3D model to the object's surrounds in real time.  This study included as samples rear-view mirrors, headlights, stop lamps, and fog lamps. According to the study's findings, The user acceptance test was carried out by online consumers who buy spare parts at the store, and the results of the average percentage score of the entire questionnaire by more than 53% agree and strongly agree that the use of augmented reality can ease the spare-part installation bought online, the results of testing the AVAR application by the user are successful and well accepted.

M. S. A. El-Seoud and I. A. T. F. Taj-Eddin, “An android augmented reality application for retail fashion shopping,†Int. J. Interact. Mob. Technol., 2019, doi: 10.3991/ijim.v13i01.9898.

H. Pradibta, “Augmented Reality : Daily Prayers for Preschooler Student,†Int. J. Interact. Mob. Technol., vol. 12, no. 1, pp. 151–160, 2018.

T. H. Kuan and N. Shiratuddin, “Components of Adaptive Augmented Reality Model for Heritage Mobile Application,†Int. J. Interact. Mob. Technol., 2022, doi: 10.3991/ijim.v16i02.27317.

N. F. Saidin, N. D. A. Halim, and N. Yahaya, “Framework for developing a Mobile Augmented Reality for learning chemical bonds,†Int. J. Interact. Mob. Technol., 2019, doi: 10.3991/ijim.v13i07.10750.

M. Kristian, I. Fitri, and A. Gunaryati, “Implementation of Augmented Reality for Introduction To Android Based Mammalian Animals Using The Marker Based Tracking Method,†JISA(Jurnal Inform. dan Sains), vol. 3, no. 1, 2020, doi: https://doi.org/10.31326/jisa.v3i1.623.

G. V. G. Putri, A. Syahputra, and S. D. H. Permana, “The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon),†JISA(Jurnal Inform. dan Sains), vol. 3, no. 2, 2020, doi: https://doi.org/10.31326/jisa.v3i2.847.

A. Pauls and A. Karsakov, “The concept of using augmented reality technology to present interactive calligraphic objects,†2021. doi: 10.1016/j.procs.2021.10.042.

M. Trunfio and S. Campana, “A visitors’ experience model for mixed reality in the museum,†Current Issues in Tourism. 2020. doi: 10.1080/13683500.2019.1586847.

S. Kapp, M. Barz, S. Mukhametov, D. Sonntag, and J. Kuhn, “Arett: Augmented reality eye tracking toolkit for head mounted displays,†Sensors, 2021, doi: 10.3390/s21062234.

S. Blanco-Pons, B. Carrión-Ruiz, J. Luis Lerma, and V. Villaverde, “Design and implementation of an augmented reality application for rock art visualization in Cova dels Cavalls (Spain),†J. Cult. Herit., 2019, doi: 10.1016/j.culher.2019.03.014.

W. Li, A. Y. C. Nee, and S. K. Ong, “A state-of-the-art review of augmented reality in engineering analysis and simulation,†Multimodal Technologies and Interaction. 2017. doi: 10.3390/mti1030017.

R. G. Boboc, F. Gîrbacia, and E. V. Butila, “The application of augmented reality in the automotive industry: A systematic literature review,†Applied Sciences (Switzerland). 2020. doi: 10.3390/app10124259.

A. Z. A. Halim, “Applications of augmented reality for inspection and maintenance process in automotive industry,†J. Fundam. Appl. Sci., 2018.

Y. D. Ikiz, H. Atici-Ulusu, O. Taskapilioglu, and T. Gunduz, “Usage of augmented reality glasses in automotive industry: Age-related effects on cognitive load,†Int. J. Recent Technol. Eng., 2019, doi: 10.35940/ijrte.C3853.098319.

G. Cortes, E. Marchand, G. Brincin, and A. Lécuyer, “MoSART: Mobile spatial augmented reality for 3D Interaction with tangible objects,†Front. Robot. AI, 2018, doi: 10.3389/frobt.2018.00093.

J. Hartmann and D. Vogel, “An examination of mobile phone pointing in surface mapped spatial augmented reality,†Int. J. Hum. Comput. Stud., 2021, doi: 10.1016/j.ijhcs.2021.102662.

K. van Lopik, M. Sinclair, R. Sharpe, P. Conway, and A. West, “Developing augmented reality capabilities for industry 4.0 small enterprises: Lessons learnt from a content authoring case study,†Comput. Ind., 2020, doi: 10.1016/j.compind.2020.103208.

J. D. Hincapié-Ramos, K. Özacar, P. P. Irani, and Y. Kitamura, “GyroWand: An approach to IMU-based raycasting for augmented reality,†IEEE Comput. Graph. Appl., 2016, doi: 10.1109/MCG.2016.21.

J. Rao, Y. Qiao, F. Ren, J. Wang, and Q. Du, “A mobile outdoor augmented reality method combining deep learning object detection and spatial relationships for geovisualization,†Sensors (Switzerland), 2017, doi: 10.3390/s17091951.